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<title>Benefits Of A Fossil Server</title>

<h2>No Server Required</h2>

Fossil does not require a central server.
Data sharing and synchronization can be entirely peer-to-peer.
Fossil uses 
[https://en.wikipedia.org/wiki/Conflict-free_replicated_data_type|conflict-free replicated data types]
to ensure that (in the limit) all participating peers see the same content.

<h2>But, A Server Can Be Useful</h2>

Fossil does not require a server, but a server can be very useful.
Here are a few reasons to set up a Fossil server for your project:

  1.  <b>A server works as a complete project website.</b><p>
      Fossil does more than just version control.  It also supports
      [../tickets.wiki|trouble-tickets], 
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<title>Benefits of a Fossil Server</title>

<h2>No Server Required</h2>

Fossil does not require a central server.
Data sharing and synchronization can be entirely peer-to-peer.
Fossil uses 
[https://en.wikipedia.org/wiki/Conflict-free_replicated_data_type|conflict-free replicated data types]
to ensure that (in the limit) all participating peers see the same content.

<h2>But, a Server Can Be Useful</h2>

Fossil does not require a server, but a server can be very useful.
Here are a few reasons to set up a Fossil server for your project:

  1.  <b>A server works as a complete project website.</b><p>
      Fossil does more than just version control.  It also supports
      [../tickets.wiki|trouble-tickets], 
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  4.  <b>A server provides automatic off-site backups.</b><p>
      A Fossil server is an automatic remote backup for all the work
      going into a project.  You can even set up multiple servers, at
      multiple sites, with automatic synchronization between them, for
      added redundancy.  Such a set up means that no work is lost due
      to a single machine failure.






























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  4.  <b>A server provides automatic off-site backups.</b><p>
      A Fossil server is an automatic remote backup for all the work
      going into a project.  You can even set up multiple servers, at
      multiple sites, with automatic synchronization between them, for
      added redundancy.  Such a set up means that no work is lost due
      to a single machine failure.

  5.  <b>A server consolidates [https://www.sqlite.org/howtocorrupt.html
      | SQLite corruption risk mitigation] to a single point.</b><p>
      The concerns in section 1 of that document assume you have direct
      access to the central DB files, which isn't the case when the
      server is remote and secure against tampering.<p>
      Section 2 is about file locking, which concerns disappear when Fossil's
      on the other side of an HTTP boundary and your server is set up
      properly.<p>
      Sections 3.1, 4 thru 6, and 8 apply to both server-based and
      serverless Fossil configs, and they apply to the clients in
      server-based setups, but with a server, you can address these
      problems in a single place. This means that once a given commit is
      sync'd to the server, you can be reasonably sure any client-side
      corruption can be fixed with a fresh clone. Ultimately, this
      is an argument for off-machine backups, which Fossil provides when
      you set the clients up to sync with a server.<p>
      Sections 3.2 and the entirety of section 7 are no concern with
      Fossil at all, since it's primarily written by the creator and
      primary maintainer of SQLite, so you can be certain Fossil doesn't
      actively pursue coding strategies that risk database corruption.<p>